Welcome to osm2city’s documentation!¶
While the article on FlightGear’s Wiki presents in general terms what osm2city
is and which features it has, this manual goes into depth with many aspects of generating scenery objects based on OpenStreetMap (OSM) data and deploying/using them in FlightGear.
Before you generate your own sceneries, you might want to get familiar with the output of osm2city
by first deploying some of the downloadable osm2city sceneries and have a look at chapter Using Generated Scenery. See amongst others Areas populated with osm2city scenery or look for announcements in the Sceneries part of the FlightGear Forums.
User
in the context of this guide means the end user in FlightGear using osm2city generated sceneries. Builder
means a person using osm2city to generate a scenery.
Contents:
- Using Generated Scenery [User]
- Finding and Downloading a osm2city Scenery
- Adding to FG_SCENERY Path
- Adjusting Visibility of Scenery Objects
- Disable Urban Shader and Random Buildings
- Showing Detailed Objects
- Change Materials to Hide Urban Textures
- Change Materials to Not Crash FG for Sceneries with Shader Buildings (BUILDING_LIST)
- Installation [Builder]
- Preparation [Builder]
- Scenery Generation [Builder]
- Parameters [Builder]
- How osm2city Works
- Appendix
Indices and tables: